ANNOUNCING: The XR Collaboration Project

April 09, 2020 00:06:26
ANNOUNCING: The XR Collaboration Project
XR for Learning
ANNOUNCING: The XR Collaboration Project
/

Show Notes

We interrupt your regularly-scheduled podcast for this special announcement, where Julie introduces the XR Collaboration project. MetaVRse, along with other major players in the XR space, have come together to develop an easy-to-use guide for the newly-home-office-bound to navigate the many telecommunication tools available from the industry.

Episode Transcript

No transcript available...

Other Episodes

Episode

August 16, 2020 00:25:13
Episode Cover

Cultivating Curiosity & Encouraging Innovation with 3D Learning, featuring AltruTec’s Olivia Wenzel

Olivia Wenzel may be Julie’s youngest guest yet, but her youth hasn’t stopped her from launching a startup — AltruTec — or teaming with Julie on the VRARA’s Parent & Student Resource, or using VR to combat dementia. Julie: Hello, everyone, my name is Julie Smithson and I am your XR for Learning podcast host. I look forward to bringing you insight into changing the way that we learn and teach using XR technologies, to explore, enhance, and individualize learning for everyone. Today, my special guest is Olivia Wenzel, a student and founder of AltruTec, developing video games for adults suffering from dementia. Thank you so much, Olivia, for joining me today on this podcast. Olivia: Thank you so much for having me. I'm excited to be here. Julie: It is so great to have somebody from the next generation join me. You happen to be the youngest one of my guests. So thank you so much for being here. And I'm really excited to be able to share with everyone some of the works that we've been doing, since you and I have been working together for the last year and a half on the student committee with the Virtual and Augmented Reality Association, developing and building out resources for everyone. So first of all, I'd like to give you a chance to introduce yourself and then we'll step into a little bit about some of the work that we're doing. Olivia: Absolutely. I just graduated from high school and I'm headed to Harvard this fall. I'm interested ...

Listen

Episode

April 26, 2020 00:17:52
Episode Cover

Empowering Educators by Getting Immersive, with apelab's Emilie Joly

We often say that some concepts can only be taught to students spatially, and getting them inside some VR is the best way to do it. Emilie Joly from apelab visits with Julie to explain how that same concept, applied to educators, inspired Zoe.com. Julie: Hello, my name is Julie Smithson, and I am your XR for Learning podcast host. I look forward to bringing you insight into changing the way that we learn and teach using XR technologies to explore, enhance and individualize learning for everyone. Today, my guest is Emilie Joly, and she is a CEO by day, an interaction designer by night, co-founding apelab, a Swiss-US software company bringing immersive technologies to the world. And with her co-founders, they launched an exciting remote learning platform called Zoe for teachers and schools around the world. Students are able to learn and build their own immersive experiences around curriculum-based subjects, using their visual soft programming tools and Unity game engine. Thanks so much for being with me here today, Emily. Welcome. Emilie: Thank you, Julie. It's a pleasure to be here. Julie: That's great. Well, why don't you tell me a little bit about the history of apelab, and then dive right in on how Zoe is helping people learn. Emilie: I co-founded apelab six years ago now -- so it's been a while -- with two other great peers of mine. We founded the company when we were still at university. Our background is we're interaction designers, and we wanted to build 3D interactive experiences using our iPhones on 360 degrees. But there were no tools. We used the Unity game engine at the time, but it ...

Listen

Episode

May 17, 2020 00:16:50
Episode Cover

Stoking Curiosity with XR, featuring Sam Nulf

It’s a blessing that XR technologies exist to help kids continue to learn through the COVID-19 pandemic. But if we just treat the tech as a delivery system for classroom homework, we’re doing students a disservice. Education consultant Sam Nulf explains why. Julie: Hello, my name is Julie Smithson, and I am your XR for Learning podcast host. I look forward to bringing you insight into changing the way that we learn and teach using XR technologies to explore, enhance, and individualize learning for everyone. Today, my guest, Sam Nulf, has 15 years experience on instructional design in learning and development for enterprise and education. He's worked both internationally and in Toronto, Canada, as an educator and administrator. Sam has been a guest speaker on conferences speaking about 21st century learning and strategies for reimagining the curriculum. He co-authored the Inquiry Framework Tool, a guide for implementing inquiry based learning into the classroom, and has consulted with organizations on their curriculum and learning programs. Sam is currently working at the VR and AR Space, marrying his two passions, innovation and learning. Thanks for joining me today, Sam. Sam: My pleasure. Nice to be here, Julie. Julie: Great, great. So please tell me a little bit more about your passion, your vision. We talked right before we started recording here today, about when we decided we were going to record; it was pre-COVID and this isolation that's going on right now for everyone, and how education and learning from home has impacted everyone. And I'd love for you to just take off in ...

Listen